Leap engine

Creation date: 13 june 2023

Short description

All the students struggled with the Overlord engine from our teacher, and I was wondering if there are any good C++-based engines. I know you have Unreal, but that still uses blueprinting and isn’t entirely component-based. So me and Sander started the project 'Leap engine'

Goal

The goal for Leap is to develop a robust 3D engine that doesn't expose users to the complexities of managing various libraries. In Overlord, for instance, multiple Vector3 types from different libraries required constant conversions. Additionally, we aim to establish a stable game loop and implement effective crash reporting. This project is still in progress, and you can track its development on GitHub below.

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